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Question by sbuneva · Jun 09, 2020 at 08:51 PM · 3ddestroyenemyprefabsweapon

Destroy a spawning enemy prefab with an weapon prefab

I have three prefabs which I instantiate with a spawning script. This is the code for it:

public class SpawnManager : MonoBehaviour { public GameObject[] enemyPrefabs; private float spawnRangeX = 7f; private float spawnPosZ = 26f;

 private float startDelay = 2f;
 private float spawnInterval = 2f;

 public GameObject objToDestroy;

 void Start()
 {
     
     InvokeRepeating("SpawnRandomEnemy", startDelay, spawnInterval);
 }

 // Update is called once per frame
 void Update()
 {
     
 }
 void SpawnRandomEnemy()

 {
     // Make a random enemy from the enemyPrefab to spawn on the fixed  X and Y
     Vector3 spawnPos = new Vector3(Random.Range(-spawnRangeX, spawnRangeX), 1, spawnPosZ);

     // Initialize enemyIndex to get random enemy from the enemyPrefab in enemyPrefab arrey
     int enemyIndex = Random.Range(0, enemyPrefabs.Length);

     //Instantiate enemyPrefab of enemyPrefab array at random x and z position and rotate it towards 
     // the player
     Instantiate(enemyPrefabs[enemyIndex], spawnPos, enemyPrefabs[enemyIndex].transform.rotation);
 }

I shoot my prefab weapon with:

GameObject prefab; void Start() {

     prefab = Resources.Load("projectile") as GameObject;

 }

 // Update is called once per frame
 void Update()
 {
     if(Input.GetMouseButtonDown(0))
     {
         GameObject projectile = Instantiate(prefab) as GameObject;
         projectile.transform.position = transform.position + Camera.main.transform.forward * 2;
         Rigidbody rb = projectile.GetComponent<Rigidbody>();
         rb.velocity = Camera.main.transform.forward * 40;
     }
 }

}

I have added box colliders to my prefabs and a rigidbody to my weapon. Does someone know how to destroy the enemy prefabs when spawned , when my weapon hits their collider?

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