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Question by Detinator10 · Aug 23, 2014 at 03:44 PM · variableassignassign-variable

Is there a way to make a variable correspond to multiple different scripts?

I have a game I'm making in unity and in that game when the player attacks it gets the enemy's script and executes Die(). However, I have multiple scripts for the different types of enemies (EX: jumpers, chargers) but, they all have Die(). Is there anyway to declare a variable that can be set to any script or am I going to have to use if(){}? I want something kind of like a var except it doesn't have to work for anything except scripts. Thank YOU! (I understand if there is nothing like this, it was a longshot)

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avatar image _dns_ · Aug 23, 2014 at 04:27 PM 1
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Hi, looks like you could use a base class containing Die()! Search for "inheritance" in your favorite progra$$anonymous$$g language. https://en.wikipedia.org/wiki/Inheritance_%28object-oriented_program$$anonymous$$g%29

avatar image robertbu · Aug 23, 2014 at 04:38 PM 2
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The problem you are trying to solve here comes up a couple times a month. Here is a combined list of solutions that have been presented for this problem:

Send$$anonymous$$essage()

Having a base class and deriving the individual enemy behavior by overriding.

Abstract Classes

Interfaces

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Answer by Detinator10 · Aug 28, 2014 at 01:33 AM

I ended up using a base class and then overriding it.

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