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Question by elvish_unity · Jun 06, 2019 at 07:07 PM · physicsrigidbodyfalling

Rigidbody fall speed slow

I have a sphere as my player and I made a script for movement on Z and X axis with rigidbody using velocity. But my sphere is falling very slow, I tried putting gravity to -1000 but its still really slow. I added a cube with just rigidbody no script and it fell fast.

Movement Script!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Movement : MonoBehaviour
 {
     
     private Rigidbody rb;
     public float moveSpeed;
     public float gravity;
    
     void Start()
     {
         rb = GetComponent<Rigidbody>();
     }
 
     void FixedUpdate()
     {
         float horizontal = Input.GetAxisRaw("Horizontal");
         float vertical = Input.GetAxisRaw("Vertical");
 
         Vector3 movement = new Vector3(horizontal, 0.0f, vertical);
 
         rb.velocity = movement.normalized * moveSpeed * Time.deltaTime;
        
     }
 }

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Answer by Exigo95 · Jun 06, 2019 at 09:55 PM

You are setting your y-velocity to 0 in every FixedUpdate, thus your character can never really get up to speed in the y direction. You have to maintain the current speed in that direction. To do this your are setting the y-velovity to the value it already is.

 rb.velocity = movement.normalized * moveSpeed + new Vector3(0.0f, rb.velocity.y, 0.0f);

Moreover, you do not want to use deltatime with velocities of rigidbodies, as the rigidbody already is frame rate independent and takes over the calculation for you, see also http://answers.unity.com/answers/282011/view.html

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