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Making users able to make custom tracks to follow by the character in the game
I am making a 3D race game. I have made multiple tracks with waypoints which the player character follows, but I want to give an option to the user to make custom tracks on his/her own. Can anyone suggest how this can be achieved? The UX/UI is in the following steps: 1- User selects one of the 3 building blocks of the track:- straight line, a curved line to the left and a curve line to the right 2- User keeps on selecting blocks such that they don't collide with previous blocks 3- User clicks finish to end track creation
@aryamansingh2008 Do you already have an idea for the UX/ UI (user experience, user interface) for this task? If so, what is it? Break it up into every single step, as each requires a part of the technical implementation.
@avatar imagearyamansingh2008 Great. For which of these steps do you need help in implementing? What have you tried and what didn't work? Breaking it up into the individual technical steps can help you figure out what to Google for, as well (e.g. "Unity select gameObject", "Unity draw curved line" etc.).
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