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LWRP Light2D reach intensity max 1 on Android devices. How to fix it?
I'm using Lineweight Render Pipeline to create 2D ilumination using the default 2D Renderer. The thing is the ilumination seems weird when I compile my game on Android devices. Down below I show you the differences between Editor and Android. I would like to make the ilumination on Android look the same as in the Editor but the light intensity seems to be fixed at 1, does't matter the amount of lights I create the color stays the same.
android.gif
(245.0 kB)
editor.gif
(466.1 kB)
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