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Unity packages not working when are included in the same scene
I have two packages that I am trying to use in the same scene in Unity (pupil eye tracker: https://github.com/pupil-labs/hmd-eyes and Looxid EEG mask: https://github.com/looxidlabs/link-sdk) Both pupil and looxid have AsyncIO and NetMQ files. For both of those pupil has target .NET 4.x whereas looxid has target 3.5 If I use only pupil or Looxid in the scene, they do work. If I try to use both, none works. I tried to replace AsyncIO and NetMQ of looxid with those of pupil and I added those files into the looxid folder but that still didn't fix it. Now I have AysncIO and NetMQ target .NET 4.x and LooxidLink and MsgPack Targets .NET 3.5. I am not sure if that is the error but I assume it is since targets are different. Any advice would be very helpful.