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1
Question by Pixelen · Jan 08, 2012 at 02:46 PM · guitextureactivehideshow

Show/hide GUI texture

Hi, I've got a problem with showing and hiding GUI textures. When I click a button I want it to hide and a different one to show. On the original button I have this code:

 function OnMouseDown() {
    gameObject.active=false;
    gameObject.Find("EasyButton").SendMessage("Show");    
 }

And on the other button I have this code:

 function Show() {
        gameObject.active=true;      
 }

Can anyone tell me where I'm going wrong?

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Answer by aldonaletto · Jan 08, 2012 at 11:16 PM

You can't find an inactive object with Find, and even if you could, I suspect that it would not answer to SendMessage.
If you're using GUITexture, disable/enable the textures with guiTexture.enabled instead:

function OnMouseDown() {
   guiTexture = false; // or use "gameObject.active=false;" as before
   gameObject.Find("EasyButton").guiTexture.enabled = true;   
}
You don't need the other button's script in this case.
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avatar image Pixelen · Jan 09, 2012 at 07:30 AM 0
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Thank you! This worked perfectly.

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Answer by tatelax · Jan 08, 2012 at 10:39 PM

Use something like this:

 var showButton = false;
 
 function OnMouseDown() {
      var button = gameObject.Find("EasyButton");
 
      if (showButton) {
         button.active = true;  
      }
 }
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