- Home /
Question by
kd5crs · Jul 28, 2016 at 10:04 AM ·
blendermeshcollidermesh collider
Blender import mesh doesn't collide with ray
Here's my steps:
Open Blender.
Create a UV sphere.
Change the vertcies and rings to 128 and 64.
Export sphere to fbx.
Import fbx to Unity with "Generate colliders" and "Generate lightmap" checked.
Sphere has a Mesh Collider.
Add sphere to scene.
Run program.
Raycast does not hit the sphere's mesh collider.
Using a Unity generated sphere or a UV sphere from the Better Primitives package on the Asset Store works fine.
Where am I going wrong? Is there a setting in Blender I'm missing?
Thanks.
Comment