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Problem for apk with vr project,Problem with vr project and sdk.
Hi,
I have a problem to build an apk with my project for gearVR and i have two errors but i don't know why. I don't know what is a xml gile but i see that on errori don't know if this can help
first error
C:\Users\g\Desktop\ClubMed_Cocktail - Copie\Temp\StagingArea\AndroidManifest-main.xml:5:142-167 Error:
Attribute application@debuggable value=(true) from AndroidManifest-main.xml:5:142-167
is also present at AndroidManifest.xml:3:148-174 value=(false).
Suggestion: add 'tools:replace="android:debuggable"' to <application> element at AndroidManifest-main.xml:5:3-13:17 to override.
C:\Users\g\Desktop\ClubMed_Cocktail - Copie\Temp\StagingArea\AndroidManifest-main.xml:5:16-74 Error:
Attribute application@theme value=(@android:style/Theme.NoTitleBar.Fullscreen) from AndroidManifest-main.xml:5:16-74
is also present at AndroidManifest.xml:3:83-147 value=(@android:style/Theme.Black.NoTitleBar.Fullscreen).
Suggestion: add 'tools:replace="android:theme"' to <application> element at AndroidManifest-main.xml:5:3-13:17 to override.
UnityEditor.HostView:OnGUI()
second error :
AndroidSDKToolsException: Unable to merge android manifests. See the Console for more details.
UnityEditor.Android.AndroidSDKTools.DetectErrorsAndWarnings (System.String logMessages, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.MergeManifests (System.String target, System.String mainManifest, System.String[] libraryManifests, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit)
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.MergeManifests (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String targetManifest, System.String mainManifest)
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.HostView:OnGUI()
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