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Question by Jamiemon · Oct 21, 2017 at 10:38 PM · 2djavascriptcolorspriterenderercolor change

Javascript 2D change color of spriteRenderer through script

I've got a sprite in Unity 2D that I want to change colors when I press a button

 if(Input.GetKeyDown("w")){
         if(perka == 0){
             renderer.material.SetColor("_Color", Color.red);
             perka = 1;
         }else{
             renderer.material.SetColor("_Color", Color.blue);
             perka = 0;
         }
     }

It told me renderer.material.SetColor("_Color", Color.blue); is obsolete, & every answer I've found is either in C# or gives an error in the console. The manual was no help either

The only one I've found that doesn't bring up an error is

 GetComponent(SpriteRenderer).color.a = 5.0;

& it's closer to what I want, because I'd rather be able to control color as a number than be restricted to the base terms of the color wheel. But this code does absolutely nothing to my 2D SpriteRenderer. I suspect it's meant for a 3d material, but does anyone know how to create this type of code for a 2D SpriteRenderer? I appreciate any help

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Answer by Hellium · Oct 22, 2017 at 08:41 AM

Keep in mind that color values are clamped between 0 and 1.

 var renderer : SpriteRenderer = gameObject.GetComponent(SpriteRenderer) as SpriteRenderer;
 var color : Color = renderer.color ;
 color.a = 0 ;
 renderer.color = color ;
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