Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Catlinman · Oct 24, 2012 at 03:26 PM · shadereditormaterial

Display material only in editor

Is there a way to have a material only show in the editor and not ingame but in the editor make it have a certain transparency and texture? Maybe through a customized shader ?

It is supposed to be something like the no collision proxy material in the cryengine: alt text

proxy.png (318.0 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Catlinman · Oct 25, 2012 at 06:48 PM 0
Share

bump anyone ?

avatar image dannyskim · Oct 25, 2012 at 07:53 PM 0
Share

The method listed in my answer is a perfectly acceptable way of doing it. The only other way that you can do this is checking against Application.platform:

http://docs.unity3d.com/Documentation/ScriptReference/RuntimePlatform.html

avatar image Catlinman · Oct 25, 2012 at 08:38 PM 0
Share

I need it to check if its ingame or in editor meaning that if I enter game mode it changes the material. What you are suggesting is that it checks if it is running as a standalone build or in the editor itself and then changes the material appropriately.

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Catlinman · Oct 28, 2012 at 03:53 PM

So here is the code that I eventually came up with:

 @script ExecuteInEditMode()
 
 function Start () {
     if(EditorApplication.isPlaying || Application.isPlaying){
         renderer.material.color.a = 0;
     }
     
     else return;
 }

Just made a transparent material for the object and attached the script to it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by dannyskim · Oct 24, 2012 at 03:37 PM

Preprocessor directives, or sometimes called Macros allow you the ability to separate your code depending on the platform that you're currently using, as well as some other things:

http://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Find all materials using a specific shader 1 Answer

Outline shader being shown only in the material editor 1 Answer

making texture less enviorment 1 Answer

How to create a complex material in an Editor-Script? C# 0 Answers

using shader keywords to toggle pass 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges