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Question by
diegzumillo · Jun 06 at 01:26 AM ·
shadereditorassetdatabase
Assetdatabase.Refresh is taking way too long
I have a very empty project. I started with the explicit purpose of playing around with shaders. So I have a couple of c# scripts and a couple of shader files. Every time I make a change to my shader it takes up to 6 minutes on this Assetdatabase.Refresh()! That sounds like way too long, doesn't it?
Is there something specific to writing shaders that can cause this to happen? what is it actually doing? I have basically no assets to refresh except a couple of lines in a shader .
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