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Question by Ritzap · May 30, 2016 at 02:25 PM · triggersetactive

Set false a non-trigger object when colliding with a trigger object

Let's take the tutorial program for Roll-A-Ball. The Player(Sphere) is surrounded by four Walls(Cubes). The Player is a trigger. The Walls are not. This allows the player to bounce off the walls when they come in contact. I want the wall to despawn when the player collects 12 objects and touches the wall.

 void OnTriggerEnter(Collider other)
     {
                  if (count >=12 && other.gameObject.CompareTag ("Despawn Wall")) {
                                other.gameObject.SetActive (false);
         }
         }

This code only works when the object with that tag is a Trigger. But then that object is no longer a wall. Are both possible together?

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