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Question by Feteo · Apr 04, 2021 at 02:57 PM · unity 2dvelocityforcecollision2d

Why is there no Collision2D.Impulse? (Calculating the force needed to break an object)

Basically speaking, I have a very simple question: Why is there no such thing as a Collision2D.Impulse in Unity2d? I'm aware of this: https://docs.unity3d.com/ScriptReference/Collision-impulse.html However I can't find the same for my 2D game.

My problem is, when I have a breakable object like a bottle in my game, and let's say throw it against a wall, I need some kind of value to decide whether the bottle would break or not. Is there any value I could use? I mean, it's also dependant on the object it hits. If I'd throw that object on let's say a lightweight empty can, it shouldn't break.

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