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Input Debugger has duplicated devices and it is overriding game input actions
So we're having some issues with gamepads in our game. Somehow Unity duplicates a "corrupted" connected gamepad with random static DPAD & joysticks values (see screenshots).
Duplicated inputs:
Random static values:
We tried to find a solution for a whole day and finally tried unplugging the computer mouse and the problem was gone (weird I know).
Also, we tested the game with a logitech gamepad before trying with a PS4 gamepad. In our case, it's the logitech that was duplicated 5 times.
We are having this problem with a standalone Windows build and within the Unity Editor.
We are using Unity 2020.3.21f1 with the new input system version 1.3.
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