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Question by CDSWgrimly · Dec 21, 2016 at 02:11 AM · script.2d-platformer

How to change if you can click a button?

I'm making an unlock system but I want to access the Selectable component. The problem is how I can access this component.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class LevelSelectorManager : MonoBehaviour {
 
     public float levelsRequired = 0f;
     private float levelsCompleted = 0f;
 
 
 
 
     void Update()
     {
         if(levelsCompleted <= levelsRequired)
         {
             
         }
     }
 }

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avatar image TBruce · Dec 21, 2016 at 02:29 AM 0
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I do not understand. Your question is

How to change if you can click a button?

Which means to me how do you enable/disable a button but then you say

but I want to access the Selectable component

I am thinking that you may be looking to do something else. Also the sample script that you provided has no references to a button or a selectable component. So if you could please tell me which and maybe elaborate more on exactly what you are looking to do?

avatar image CDSWgrimly TBruce · Jan 01, 2017 at 08:34 PM 0
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I want to enable/disable the button

avatar image TBruce CDSWgrimly · Jan 01, 2017 at 09:16 PM 0
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Do you have a preferable method/way that you want to enable/disable a button? I ask because there are numerous ways to do this. Also, do you want to do this from the LevelSelector$$anonymous$$anager class and when?

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