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Question by Moy01 · Apr 03, 2021 at 04:31 PM · gameobjectinstantiateruntime-generation

How to create a game object at run time

Hi all, I'm trying to create a GameObject at runtime but it doesnt work if there is no parent created, if that is the case i want to create it dynamically but apparently the code is not being executed Does anyone know why or another way to do so Code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class SetParentOfThisObject : MonoBehaviour {
 
     public string nameParent;
     public GameObject genericGO;
     public Transform parent;
 
     void Start () {
         parent = checkForParentExistence(nameParent);
 
         SetParent(parent);
 
     }
     //Sets this game object's transform as child of the Transform given to this function
     public void SetParent(Transform parent)
     {
         gameObject.transform.parent = parent;
     }
     //Performs a search of a game object called same as the given string
     public Transform checkForParentExistence(string transformName)
     {
         Transform parentGO = GameObject.Find(transformName).GetComponent<Transform>();
         //If there is not a game object with the given name, we'll try to create a new one using a dummy GameObject
         if(parentGO == null)//<-Apparently my code is not getting to this line
         {
             GameObject foo = Instantiate(genericGO, Vector3.zero, Quaternion.identity);
             foo.name = transformName;
             parentGO = foo.transform;
         }
         return parentGO;
     }
 }
 

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