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Question by Wach3D · Feb 10, 2017 at 04:11 AM · animationmovementanimatorcharactercontrollermecanim

How to make player rotate 180° and run that direction with mecanim + vice versa?

My player has the X-axis locked, so the player can only jump and move forward/backward. I'm trying to make it so the player runs forward (with W) and then stops and runs backward when the "S" key is pressed and vice-versa.

I have all the animations to do this.

My player script:

 using UnityEngine;
 
 public class Player_Movement : MonoBehaviour
 
 {
     public float speed = 6.0f;
     public float jumpSpeed = 8.0f;
     public float gravity = 20.0f;
     public float rotationSpeed = 5.0f;
 
     private float playerDirection;
     private float playerSpeed;
 
     private Vector3 moveDirection = Vector3.zero;
     private Animator anim;
 
     void Start()
     {
         anim = GetComponent<Animator>();
     }
 
     void Update()
     {
         CharacterController controller = GetComponent<CharacterController>();
         if (controller.isGrounded)
         {
             moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
             moveDirection = transform.TransformDirection(moveDirection);
             moveDirection *= speed;
 
             if (Input.GetButton("Jump"))
                 moveDirection.y = jumpSpeed;
         }
 
         if (Input.GetKeyDown(KeyCode.S))
         {
             transform.Rotate(Vector3.up * rotationSpeed * Time.deltaTime);
         }
 
         if (Input.GetKeyDown(KeyCode.W))
         {
             transform.Rotate(-Vector3.up * rotationSpeed * Time.deltaTime);
         }
         playerDirection = Input.GetAxis("Horizontal");
         playerSpeed = Input.GetAxis("Vertical");
 
         moveDirection.y -= gravity * Time.deltaTime;
         controller.Move(moveDirection * Time.deltaTime);
 
         anim.SetFloat("Direction", playerDirection);
         anim.SetFloat("Speed", playerSpeed);
     }
 }

 


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Best Answer

Answer by Wach3D · Feb 10, 2017 at 06:50 PM

Found the answer!

http://answers.unity3d.com/questions/21628/character-turning-around.html

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