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Question by
deuxieme · Aug 24, 2016 at 03:07 PM ·
audioaudiosourceplayer movement
How to dynamically change BGmusic tempo to match player movement speed?
So, I was wondering how this might work. The idea is that there is a relationship between player speed and music speed. When the player walks slowly, the music plays slowly, and pace increases as the player runs or dashes. And can you also dynamically effect music tracks with sustain, reverb effects for example?
I have little experience with audio in Unity. Thanks!
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