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Question by ShabihDesperado · Mar 11, 2015 at 05:01 PM · webplayerresolutionaspect-ratio

Webplayer - How to preserve aspect ratio in full screen?

Hi, I'm trying to set my webplayer game to full screen but I can't preserve the aspect ratio. I tried using Screen.SetResolution and changing the default resolution in Standalone Player Settings. What else can I do?

Edit: My game works at 3:2 aspect-ratio. Native resolution: 1080x720

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Answer by ArnoC · Apr 22, 2015 at 09:56 AM

Use Direct3D 9 instead of 11 => boom, it works! (at least for me) And I have no glitches with D3D9, whereas with D3D11 my windows are a bit messed up once I leave fullscreen mode in my web player game.

It's true though that the desktop resolution settings corresponds (roughly) to the web player fullscreen resolution setting, but only with D3D9.

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avatar image ShabihDesperado · Apr 22, 2015 at 10:05 AM 0
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I was using Direct3D 9 all time. Anyway I know that fullscreen mode just works with the supported resolutions of the monitor, so it's not posible to virtualize another aspect ratio.

avatar image ArnoC · Apr 22, 2015 at 10:09 AM 0
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Normally if the aspect ratio doesn't fit the screen exactly, black bars should appear on the sides. Does it work for you at all?

avatar image ShabihDesperado · Apr 22, 2015 at 01:20 PM 0
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It will work just if it's one of the compatible resolutions. What I wanted was to keep the 3:2 aspect ratio, but monitors normally don't support resolutions with this aspect ratio, so unity change it to another compatible (16:9 or 4:3)

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