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Question by pappam00n · May 14, 2016 at 01:31 PM · spriteparentchild

C# Changing a PARENT object's sprite with OnMouseEnter (on it's child object)

So I'm trying to, when I move my mouse over a child of my parent object, change the parent objects sprite until OnMouseExit. I'm pretty new, so I can't figure out if (or how) I need to load the sprites within my script, or just use a reference to the folder location? Slightly confused.

This is all in 2D, if that matters. Thanks!

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avatar image JedBeryll · May 14, 2016 at 02:02 PM 0
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It doesn't matter how you load the sprite. Easiest way is to assign it in inspector.

avatar image pappam00n JedBeryll · May 15, 2016 at 04:47 AM 0
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What? Assign the sprite to what? How? It needs to trigger on mouse over on another object, not just be the active sprite in the scene.

avatar image JedBeryll JedBeryll · May 15, 2016 at 08:12 AM 0
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You need a controller script anyway to tell it what to do. The controller script contains the On$$anonymous$$ouseOver check, and the reference to the sprites that you want to use. When the event is called you change the sprite. It can be done wth Resources.Load or through an inspector-assigned reference to the sprite. The point is to have all sprites loaded or referenced somehow and have a code that changes the sprite.

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