Does AR Occlusion support URP?,AR Occlusion and URP doesnt work?
I am having a heck of a time trying to get environment occlusion to work with URP. Building from a non urp project I have no problems, but using URP either occlusion just doesnt work, or modifying the SimpleOcclusion scene in the AR Samples project to use URP, i just get the result of everything being instantly occluded no matter what.
My forward renderer has AR Background Feature. My URP settings have depth texture enabled. My camera is matched to be like the SimpleOcclusion samples.
AR Occlusion has to work with URP right? Am I doing something wrong?,Im currently trying to get occlusion working for my works project. I have everything set up correctly compared to the AR Sample Project but nothing occludes.
Occlusion works building from the samples project which isnt URP. Does occlusion just not work with URP because that seems really silly.
My forward renderer has AR Background Feature and my urp settings have depth texture enabled. Any ideas?
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