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Question by ReginTheSmith · Apr 15, 2021 at 09:09 PM · colliderterrain3ddestroytrees

Destroy Terrain Trees And Their Colliders

ok so in my game I have a mechanic where you can chop down trees using a script attached to the player and one on a game manager object but the trees are painted into the terrain so they are hard to access. These scripts sort of work but the collider stays. so the tree mesh is gone but you can still collide with it. this is the method I use for destroying the trees

 public void RemoveATrees(int index)
      {
          // remove a specific tree by index
          List<TreeInstance> instancesTmp = new List<TreeInstance>();
          int i = 0;
          foreach (TreeInstance tree in terrain.terrainData.treeInstances)
          {
              // loop a all of a tree on terrain
              if (i != index)
              {
                  // basically add every tree to a Tmp array, Except a tree with a specfic index
                  instancesTmp.Add(tree);
              }
              i++;
          }
          // replace a tree instances in terrain data with a Tmp array
          terrain.terrainData.treeInstances = instancesTmp.ToArray();
          // refresh the terrain, get rid of collider of that tree.
          float[,] heights = terrain.terrainData.GetHeights(0, 0, 0, 0);
          terrain.terrainData.SetHeights(0, 0, heights);
  
      }
  }

but the collider still stays. So does any one know how to fix this?

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