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AudioSource Making Strange Sounds when i change Scenes;
So i want to change songs when i switch scenes, for simple example: i have a main menu scene with index is 0 and a Level1 Scene with index 1, however when i changes scenes audiosource is making strange sounds like ZZZZZZZZ, and it is not changing audioclips properly. Here is my Scrirpt:
public AudioClip MainMenuSong;
public AudioClip Level1Song;
private AudioSource MyAudio;
public float MusicVolume = 1f;
public void Start()
{
MyAudio = GetComponent<AudioSource>();
}
public void Update()
{
MyAudio.volume = MusicVolume;
ChangeSongs();
}
public void ChangeSongs()
{
int index = SceneManager.GetActiveScene().buildIndex;
if (index == 0)
{
MyAudio.Stop();
MyAudio.clip = MainMenuSong;
MyAudio.Play();
}
else if (index == 1)
{
MyAudio.Stop();
MyAudio.clip = Level1Song;
MyAudio.Play();
}
}
public void ChangeVolume(float volume)
{
MusicVolume = volume;
}
void Awake()
{
int number = FindObjectsOfType<HMusic>().Length;
if (number > 1)
{
Destroy(gameObject);
}
else
{
DontDestroyOnLoad(gameObject);
}
}
I am dragging two audio clips in this scripts so that my gameobject changes its audioclip as the scenes change, however when i change them the game makes strange sounds like ZZZZ and it doesn't change them properly any suggestions?
Answer by givexa · Apr 01, 2021 at 01:45 PM
Oh, i solved the issue. The Problem was that in the update method i was updating functions infinite times, in other words i called myaudio.play(); every second in the update function, all i had to do was make a boolean logic if i was in scene 0 or scene 1 for the first time i played the audio if i was already in scene 1 or 2 i didn't play the audio thanks to boolean logic.
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