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Weird Particle System bug.
I have a particle system in my game, and I cant get it to play during run-time unless the emission rate is 61 or above. I want the emission rate to be small for this one but it will not play. The only other way I can get it to play is if i have it as "Play on Awake" but I need it to only be called at certain times. Anyone know how to fix this issue?
Just to add, the game particles work fine in the Scene view, and its not a code based issue as ive tested with different particle systems of higher emission rate and have narrowed it down to 61 or higher being the magic number.
I have found a temporary solution that works. If I start the particle system with "Play On Awake" And call .Stop in the OnEnable function, it allows me to call .Play when I need it. Id prefer a different fix though.
Answer by NinRac · Feb 26, 2016 at 11:36 PM
I haven't found an answer but wanted to say I am getting a similar issue. I definitely don't need a huge number like 61. 16 is what I was needing and that large of a number is too much. I was able to reproduce The issues of it looking fine in the editor but will not play in gameplay without that large of a number for the emission rate.
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