WEBGL build error only on Chrome - Abort(196)
I worked on a game, when I built it, it worked fine, but now, after I finished it, it does not work anymore on chrome. On other broswers it works. The error is:
Uncaught abort(196) at Error at jsStackTrace (blob:http://localhost/f92c19b1-55a0-4d90-835f-6180d1ba9a25:2:27460) at stackTrace (blob:http://localhost/f92c19b1-55a0-4d90-835f-6180d1ba9a25:2:27631) at abort (blob:http://localhost/f92c19b1-55a0-4d90-835f-6180d1ba9a25:4:38628) at LQt (blob:http://localhost/fdb1100d-07c9-4851-b3e5-df7a10aebec3:34:744458) at Fna (blob:http://localhost/fdb1100d-07c9-4851-b3e5-df7a10aebec3:11:495273) at Ona (blob:http://localhost/fdb1100d-07c9-4851-b3e5-df7a10aebec3:11:499492) at qpa (blob:http://localhost/fdb1100d-07c9-4851-b3e5-df7a10aebec3:11:525122) at ZK (blob:http://localhost/fdb1100d-07c9-4851-b3e5-df7a10aebec3:20:1002950) at func (blob:http://localhost/f92c19b1-55a0-4d90-835f-6180d1ba9a25:2:34886) at callRuntimeCallbacks (blob:http://localhost/f92c19b1-55a0-4d90-835f-6180d1ba9a25:2:30255) at ensureInitRuntime (blob:http://localhost/f92c19b1-55a0-4d90-835f-6180d1ba9a25:2:30755) at doRun (blob:http://localhost/f92c19b1-55a0-4d90-835f-6180d1ba9a25:4:37566) at run (blob:http://localhost/f92c19b1-55a0-4d90-835f-6180d1ba9a25:4:37882) at runCaller (blob:http://localhost/f92c19b1-55a0-4d90-835f-6180d1ba9a25:4:36510) at Object.removeRunDependency (blob:http://localhost/f92c19b1-55a0-4d90-835f-6180d1ba9a25:2:34426) at processDataJob (http://localhost/MultigunArena3D/Build/UnityLoader.js:1:3551) at i.callback (http://localhost/MultigunArena3D/Build/UnityLoader.js:1:16755) If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
Why is this appearing? How can I fix this?
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