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Question by eibonscroll · May 26, 2011 at 04:08 AM · runtimeattach

Attach Contoller At runtime

I want to have a choice of what GameObject I attach a Controller to. Any suggestions on how this would be done.

Searching the scripting referance for Attach, AddComponent, Parent, didn't seem to turn up a function I could use to Dynamically add a Component at runtime

Mouse pick is the second issue, to get the object to attach to. But, that I think is more straight forward.

Thanks

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Answer by eibonscroll · May 26, 2011 at 05:07 AM

Thanks, yes I found it a bit later. This did it.

if(!isAttached) { Collider[] coliders = Physics.OverlapSphere(transform.position, 5);

         foreach(Collider c in coliders)
         {
             //print(c.ToString());    
             if( c.gameObject.tag.ToString() == "Attachable"){
                 c.gameObject.AddComponent("MyController");
                 isAttached = true;
             }
                 
             
         }
         
     }
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Answer by Eric5h5 · May 26, 2011 at 05:05 AM

AddComponent does, in fact, do exactly that.

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