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Question by Breaking_Reality · Dec 18, 2017 at 05:17 AM · threading

Can someone tell me if I'm using threading correct?1

Hello! I'm very new to threading. I have done some reading on it and I got a basic understanding of it.

My first question is, should I make a thread in the update? I don't know if it's ok to do this because I have a script that is attached to multiple game objects and it does lag out the game a little bit. Like maybe 10 fps less which isn't good if you already only have an average of 20 - 30 fps on an android game. So I'm looking to optimize a bit and what I had before was a StartCoroutine and it did lag but I decided to make one for threading so I just put Thread t = new Thread( () => Oc(distance)) in the update and it worked but I noticed no performance boost so I think Im using this wrong or threading isn't really ment for what I'm trying to do. Again I am very new to threading so any information you can give me I'll take. If this made any sense please respond with an answer if you have one! Thank you!

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