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Question by
Seldkam · Nov 03, 2018 at 05:11 PM ·
collisionnavmeshnavmeshagent
Player Walking on Enemies
I'm not sure if code is the issue here or not, I'm guessing it's something to do with components. The issue is that the player will almost always teleport on top of enemies if the player runs into them. I've made the enemy's navmesh agent's height higher, but it still happened with 0 change implying it might be a box collider issue. Before you suggest, I've already made both the player's slope and step 0, didn't do anything either. What DID help was making the PLAYER'S navmesh agent's height set to 0, but that really doesn't work too well as now the player is walking around inside the ground...
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Answer by Seldkam · Nov 03, 2018 at 05:41 PM
Fixed it, moved the camera and other important player objects up, and the navmesh agent down.