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Question by
ZKramberger · Jan 28 at 06:45 PM ·
renderingreflectionpipelinescreenspacerendersettings
Extend screen space reflections in hdrp
Hello,
I am messing around with the HDRP and came across an "issue" where the reflections on the objects dissapear after about 10 meters. The same thing happens in the camera/game view.
While this would pose no problem if the material was more rough, I still want to have this reflective look.
So is there any hdrp asset or other setting that could extend this beyond a cetrain distance.
I tried increasing the ray lenght, bounce count and sample count, both in performance and quality mode which did not help with this issue.
Best regards.
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