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Question by davidflynn2 · Aug 22, 2012 at 09:39 PM · c#healthbarprograming

C# Health Bar

I have set this code up so that it uses GUI.Box to make the bar for the health. I would like to change this over so that I can get a healthBarFrame and healthBarTexture to it using graphics I have made. I am a bit new to C# and Hoping for some one to lend me a hand.

Thanks David

 using UnityEngine;
 using System.Collections;
 
 public class PlayerHealth : MonoBehaviour {
     
     public int maxHealth = 100;
     public int curHealth = 100;
     
     
     
     public float healthBarLength;
     
 
     // Use this for initialization
     void Start () {
         
         healthBarLength = Screen.width /2;
     
     }
     
     // Update is called once per frame
     void Update () {
         
         AddjustCurrentHealth(0);
     
     }
     
     void OnGUI(){
         
     GUI.Box (new Rect(10,10, healthBarLength, 20), curHealth + "/" + maxHealth);    
     
     }
     
     public void AddjustCurrentHealth(int adj){
         
     curHealth += adj;
         
         if(curHealth <0)
             curHealth = 0;
         
         if(curHealth > maxHealth)
             curHealth = maxHealth;
         
         if(maxHealth <1)
             maxHealth = 1;
         
         
         healthBarLength =(Screen.width /2) * (curHealth / (float)maxHealth);
         
     }
 }
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Answer by termway · Aug 23, 2012 at 02:11 PM

There is an example of health bar using Texture2D in this tutorial :

http://docs.unity3d.com/Documentation/Components/gui-Layout.html

With some modification :

 public class PlayerHealth : MonoBehaviour {
 
     public int maxHealth = 100;
     public int curHealth = 100;
 
     public Texture2D bgImage; 
     public Texture2D fgImage; 
    
     public float healthBarLength;
    
     // Use this for initialization
     void Start () {   
        healthBarLength = Screen.width /2;    
     }
 
     // Update is called once per frame
     void Update () {
        AddjustCurrentHealth(0);
     }
 
     void OnGUI () {
         // Create one Group to contain both images
         // Adjust the first 2 coordinates to place it somewhere else on-screen
         GUI.BeginGroup (new Rect (0,0, healthBarLength,32));
 
         // Draw the background image
         GUI.Box (new Rect (0,0, healthBarLength,32), bgImage);
 
         // Create a second Group which will be clipped
         // We want to clip the image and not scale it, which is why we need the second Group
         GUI.BeginGroup (new Rect (0,0, curHealth / maxHealth * healthBarLength, 32));
 
         // Draw the foreground image
         GUI.Box (new Rect (0,0,healthBarLength,32), fgImage);
 
         // End both Groups
         GUI.EndGroup ();
 
         GUI.EndGroup ();
      }
 
     public void AddjustCurrentHealth(int adj){
 
     curHealth += adj;
 
        if(curHealth <0)
          curHealth = 0;
 
        if(curHealth > maxHealth)
          curHealth = maxHealth;
 
        if(maxHealth <1)
          maxHealth = 1;
 
        healthBarLength =(Screen.width /2) * (curHealth / (float)maxHealth);
     }
 }


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avatar image ovi786 · Apr 24, 2014 at 11:22 AM 0
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how to stretch fg image to fill the box ?

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