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Question by
MarekLg · Mar 29, 2021 at 03:52 PM ·
editoreditor-scriptingprefabutility
Prefabutility.SaveAsPrefabAsset() with empty name
Is it possible to have an asset created with Prefabutility.SaveAsPrefabAsset()
have an empty name that can be input by the user, in a similar fashion to CreateAssetMenuAttribute
?
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