Unity Particle Trigger detection
I made a little game where there is a bunny and it rains carrots (particle system with carrots as mesh)
I can make the particles getting "eaten" by the bunny by setting the "Inside" and "Enter" to Kill and setting the collider as my player.
But how can I make it so everytime a carrot disappears by the player, a counter is set to +1?
I couldn't find anything that could help :/
even when I check the collision on the particle effect and chec the "send collision messages" I get nothing...
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