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How to make trail renderer respond to light?
Simple as that, I enabled cast and receive shadows, the material is Mobile/Particles/Additive (I'm making it for mobile).
I have a light source on an object which leaves the trail behind and I want the generated trail to be lit up as any other objects in the game are.
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Could it be possible that the $$anonymous$$obile/Particles/Additive shader has it's own lighting code? $$anonymous$$aybe is you use the normal diffuse shader for testing purposes, it will behave correctly.
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