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Is there an efficiently way of achieving this effect in Unity?
I am trying to replicate the effect of the legendary swords in guild wars 2 in Unity: Is there a way to replicate this in unity? If not, what's the closet effect I can get? I have tried the trail renderer, and it kind of look like this but not really.
Answer by Cynikal · Aug 30, 2016 at 06:03 PM
There are multiple ways of achieving this.
Create a texture along the plane that you want, then use a cutout shader to have it start from one side, and scrolls to the other (think radial progress bar)
You could programmatically create a mesh along the plane of your sword and texture it at the same time.
Either way, this is not an 'easy' thing.
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