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Question by sajjadgameactor · Mar 27, 2021 at 08:13 PM · asset bundlespreprocessor

Change "profile in use" in AddressableAssetSettings from script or in cloud build config ???

Hi. I Use cloud build and cloud content delivery for my multi platform Game. So I want each cloud build configuration select special profile for its build. but there is no any setting to change that in configs?

Can we write a build preprocess function to change profile in use automatically before build?

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avatar image douglassophies · Jul 02, 2021 at 09:35 AM 0
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Did you ever find a solution to this?

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Answer by douglassophies · Jul 02, 2021 at 09:47 AM

Answer here: https://forum.unity.com/threads/how-to-set-profile-during-build-time-programatically.674791/

 AddressableAssetSettingsDefaultObject.Settings.activeProfileId = AddressableAssetSettingsDefaultObject.Settings.profileSettings.GetProfileId("production");

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