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How to stop rooms from spawning on top of each other with list,How to make sure rooms don't spawn in the same place
I'm making a game that has a couple of room prefabs that are spawned once every second, next to the previously spawned room and I'm not sure how to stop them spawning on top of each other.
I tried to add their positions to a list and check if the new positions are in that list but it doesn't work
My code is here:
public class BestScript : MonoBehaviour
{
private float x;
private float y;
private int roomCount;
private int roomMade;
private int trophyCount = 4;
private bool check = true;
private int plusOrMinus;
private float roomSize = 10.25f;
public List<Vector2> roomPositions = new List<Vector2>();
private Vector2 newRoom;
private Vector2 previousRoom;
public float timer = 0;
private float delay = 2;
public GameObject[] rooms;
void Start()
{
Instantiate(rooms[0], transform.position, Quaternion.identity);
roomPositions.Add(new Vector2(0,0));
}
void Update()
{
timer += Time.deltaTime;
if (timer > delay)
{
timer = 0;
check = true;
MakeRoom();
}
}
void MakeRoom()
{
roomMade = Random.Range(1, trophyCount);
while (check == true)
{
plusOrMinus = Random.Range(0,2) * 2 - 1;
x = Random.Range(0,2) * plusOrMinus;
if (x == 0)
{
y = plusOrMinus;
newRoom = new Vector2(x,y);
newRoom *= roomSize;
if (roomPositions.Contains(newRoom) == false)
{
print("woj");
newRoom += previousRoom;
Instantiate(rooms[roomMade], newRoom, Quaternion.identity);
roomPositions.Add(newRoom);
previousRoom = newRoom;
roomCount += 1;
check = false;
}
else if(roomPositions.Contains(newRoom) == true)
{
print("test");
}
}
else
{
y = 0;
newRoom = new Vector2(x,y);
newRoom *= roomSize;
if (roomPositions.Contains(newRoom) == false)
{
newRoom += previousRoom;
Instantiate(rooms[roomMade], newRoom, Quaternion.identity);
roomPositions.Add(newRoom);
previousRoom = newRoom;
roomCount += 1;
check = false;
}
else
{
print("test");
}
}
}
}
}
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