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Question by
noswadecyrb · Jan 03, 2012 at 03:04 AM ·
textureinstantiaterendertileline
tiling texture on multiple planes
I have tiled a background image on my game by instantiating a new plane every so long. There is a vertical line where the planes meet with eachother. The problem is not that I am instantiating it in the wrong place because I've already checked that. How can I fix this?
Comment
Is it an import setting? $$anonymous$$ake sure that it's not antialiasing the image on the planes.
It could also be $$anonymous$$ipmap edge bleeding.. switch to wrap bound and or turn off mipmaping
Answer by Jessy · Jan 03, 2012 at 05:10 PM
Don't do it like that. You can't depend on the vertices being in the same place; floating point imprecision is bound to crop up. Instead, use a single mesh. If you're working with a single vertex, you can't have that sort of inaccuracy.