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Question by ITShrewd · Sep 08, 2013 at 08:39 PM · build-errorvisualstudiowindows 8

windows store unhandled win32 exception JIT-Debugger?

Hello everyone.... I built a windows store game as d3d11C3, a visual studio solution is created, then, when I want to run it as local machine or simulator target, after the splash screen gone I had the following error: alt text

how to fix this?

UPDATE:

I've read this: Just-In-Time debugging does not work for Windows Store apps. Just-In-Time debugging does not work for managed code that is hosted in a native application, such as Visualizers.

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avatar image ITShrewd · Sep 11, 2013 at 06:17 AM 0
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Please any idea? I can't find anything useful..

avatar image fherbst · Sep 11, 2013 at 06:21 AM 0
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Does d3d11 on a simulator even work? (Just a guess)

avatar image ITShrewd · Sep 11, 2013 at 10:12 AM 0
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This error appears even with XA$$anonymous$$L-C# build!!

avatar image fherbst · Sep 11, 2013 at 10:26 AM 0
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So it has nothing to to with Unity at all? Then you're probably better off searching an answer on StackOverflow or similar.

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