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Question by ethanol3310 · Mar 26, 2021 at 10:17 PM · proceduralprocedural generation

Having an issue with procedural generation of obstacles

I was trying to spawn platforms every second, and it works once, but not after that. I have two empty gameObjects that are the instantiation points. Here is my script.

using System.Collections;

using System.Collections.Generic; using UnityEngine;

public class SpawnRandomPlatforms : MonoBehaviour

{ // Start is called before the first frame update public GameObject[] instantiated; public Transform playerPos; public Transform rightInstantiation; public Transform leftInstantiation; public float platformDistance; public int platforms; public bool isInstantiating = true; public int onethousand = 1000;

 void Start()
 {
     while (isInstantiating == true)
     {


         platforms = Random.Range(0, 1);

         GameObject InstantiatedPlatform = Instantiate(instantiated[platforms]);
         isInstantiating = false;
         StartCoroutine(DelayInstantiate());
         Debug.Log("Has been insantiated " + platforms.ToString());



         if (platforms == 0)
         {
             InstantiatedPlatform.transform.position = leftInstantiation.position;

             //StartCoroutine(LeftPlatformDelay());

         }
         if (platforms == 1)
         {
             InstantiatedPlatform.transform.position = rightInstantiation.position;
             //StartCoroutine(RightPlatformDelay());



         }
     }
 }
 IEnumerator DelayInstantiate()
 {
     yield return new WaitForSeconds(1f);
     isInstantiating = true;

 }

}

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Answer by ethanol3310 · Mar 26, 2021 at 10:47 PM

Changed it to update and now it does it twice, but stops there

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