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Question by Heldslaiene · Feb 09, 2017 at 10:01 AM · player movement

How to make character move faster/slowly? (Noobie question)

Hi! I am pretty new to coding, and I have a simple question (I hope), my code is below and what should I change to make the character goes up faster or down faster? (The code is commented but still no help)

using UnityEngine; using System.Collections;

public class PlayerMovingScript : MonoBehaviour {

 Vector3 velocity = Vector3.zero;                            //Moving vector
 public Vector3 gravity;                                        //How fast the player will fall down
 public Vector3 upVelocity;                                    //How much the player will rise

 public float maxSpeed = 1f;                                    //How fast the player fill rise

 public Animation anim;                                        //Player jump animation

 public AudioSource jump;                                    //Jump sounds

 public static bool startUp;                                    //If player jumps
 public bool didUp = false;                                    //If player jumped


 void FixedUpdate () {
     velocity += gravity * Time.deltaTime;                            //Makes player to fall
     if (didUp == true) {                                            //If player jumped
         didUp = false;                                                //Disables bool
         if (gameObject.transform.position.y <= 11) {                //If player height is lower than the screen can see
             velocity += upVelocity;                                    //Player jump
         }
     }
     velocity = Vector3.ClampMagnitude (velocity, maxSpeed);            //Player rise smoothly
     transform.position += velocity * Time.deltaTime;                //
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avatar image hexagonius · Feb 09, 2017 at 10:22 AM 1
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you can have one or two more variables (float, int) you multiply gravity and velocity while adding them. and then you increase the new variables over time, or on button press...

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