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Question by Pendragon420 · May 31, 2014 at 02:02 PM · collisiontriggerjumping objectenter

jump on collision enter

i want to make a zelda style jumping system where when you come to the edge of a platform you automatically jump. i figure the best way to do this is to make my player jump when he enters a trigger.

     if (jumpInput && !crouchInput && okToRepeatJump && animationGrounded) {
             // jump!
             onGround = false;
             velocity = moveInput * airSpeed;
             velocity.y = jumpPower;

thats my jump code at the moment, but i cant figure out how to do the ontriggerenter stuff. any help is appreciated

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avatar image BROWNY_0909 · May 31, 2014 at 02:33 PM 0
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Do you mean, ins$$anonymous$$d of the player being able to press "Space" to jump, hitting the trigger is pretty much like the "Space" button? If this is what you mean I can try whip up a script.

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Answer by NickP_2 · May 31, 2014 at 02:58 PM

Put the jump code in a function:

(c#)

 public void Jump()
 {
 
      onGround = false;
      velocity = moveInput * airSpeed;
      velocity.y = jumpPower;
 }

Now attach a script to the edge collider, and check the "is trigger" box in the inspector of the collider.

The script:

 //this function get's called when another collider enters this collider, one of each colliders must have a rigidbody or characterController
 
 void OnTriggerEnter(Collider col)
 {
    //You can add tags in the upper left side of the inspector of any object
    //maybe you have other moving objects, so check the tag of the entering object for player
    if(col.transform.tag == "Player")
     col.GetComponent<PlayerScript>().Jump();//where "PlayerScript" is the name of the script attached to the object which represents the player and which contains the Jump() function
 }
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