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How to prevent Static List from resetting when i run the game in the editor?
I fill the list from other script while using [ExecuteInEditMode].
but when i run the scene the list get reset.
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Best Answer
Answer by IgorAherne · Jan 01, 2017 at 10:02 AM
check this out:
https://forum.unity3d.com/threads/custom-editor-losing-settings-on-play.130889/
Same thing is going on with any static entities that live during Editor. It's the biggest pain with Unity