Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by FrozenDevs · Mar 25, 2021 at 08:12 PM · movementmultiplayerphotonjumping

How can I add jumping to my multiplayer photon script?

 public PhotonView photonView;
 public Rigidbody2D rb;
 public Animator anim;
 public GameObject PlayerCamera;
 public SpriteRenderer sr;
 public Text PlayerNameText;

 public Transform groundCheck;
 public float checkRadius;
 public LayerMask whatIsGround;
 public bool isGrounded = false;

 public float MoveSpeed;

 public float JumpForce;

 private int extraJumps;

 public int extraJumpValue;
 // Start is called before the first frame update

 void Start()
 {
     extraJumps = extraJumpValue;
     rb = GetComponent<Rigidbody2D>();
 }
 private void Awake()
 {
     if(photonView.isMine)
     {
         PlayerCamera.SetActive(true);
     }
     else
     {
         PlayerNameText.text = photonView.owner.name;
         PlayerNameText.color = Color.red;
     }
 }

 // Update is called once per frame
 private void Update()
 {
     if(photonView.isMine)
     {
         CheckInput();
     }
 }

 private void CheckInput()
 {
     isGrounded = Physics2D.OverlapCircle(groundCheck.position * MoveSpeed, rb.velocity.y);

     if(isGrounded == true)
     {
         extraJumps = extraJumpValue;
     }


     if (Input.GetKeyDown(KeyCode.Space) && extraJumps < 0)
     {
         rb.velocity = Vector2.up * JumpForce;
         extraJumps--;
     } else if (Input.GetKeyDown(KeyCode.Space) && extraJumps == 0 && isGrounded == true)
     {
         rb.velocity = Vector2.up * JumpForce;
     }

     var move = new Vector3(Input.GetAxisRaw("Horizontal"), 0);
     transform.position += move * MoveSpeed * Time.deltaTime;

     if(Input.GetKeyDown(KeyCode.A))
     {
         photonView.RPC("FlipTrue", PhotonTargets.AllBuffered);
     }

     if (Input.GetKeyDown(KeyCode.D))
     {
         photonView.RPC("FlipFalse", PhotonTargets.AllBuffered);
     }

     if(Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.D))
     {
         anim.SetBool("isRunning", true);
     } else
     {
         anim.SetBool("isRunning", false);
     }
 }

 [PunRPC]
 private void FlipTrue()
 {
     sr.flipX = true;
 }

 [PunRPC]
 private void FlipFalse()
 {
     sr.flipX = false;
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

246 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Cant Jump ?c# please 2 Answers

Photon Player Controls Other Player 0 Answers

Players are lagging in Photon multiplayer 0 Answers

Jumping while moving 2 Answers

Player Smoothness across network (PUN) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges