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Question by Fractalbase · Feb 08, 2019 at 09:46 PM · cameratop-downperspective camera

is there a way to adjust camera settings (of a top-down view) to show more perspective?

I have a game in development that has a top-down view, or bird's eye view (similar to zelda). the floor tiles are flat. the wall tiles, however, are cubes that are raised/stacked. initially, pointing the camera down at the floor with certain lighting will show the room, but very little perspective of the walls. there are a few 2d bird's eye view games (such as zelda: a link to the past) where perspective is built into the 2d tiles. I'd preview to avoid that and adjust camera settings to find perspective. any suggestions?

thanks, Chris

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Answer by raincrowgames · Feb 08, 2019 at 10:01 PM

You can change the field of view in a perspective camera for that, But I think you might be using orthographic camera so first switch to perspective camera.

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avatar image Fractalbase · Feb 09, 2019 at 06:53 PM 0
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is there a way to set the perspective camera to have more of a wide angle?

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Answer by Fractalbase · Feb 09, 2019 at 04:48 AM

I really notice the difference with the perspective camera. adjusting field of view seems more of a zoom in then anything else. Can you recommend any modifications? thanks in advance.

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