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Question by tannaku · Apr 10, 2017 at 01:12 AM · 2dcollisionquaternionphysics2deuler

Strange 2D Physics Behavior

Heyyo everyone!

I am pretty confuzzled as to why this is going on... I'm using Unity2D and I am instantiating a physics object within a random X range with random rotation. The object falls and collides with a plane just above the camera view. The cubes do collide with each other, however... imperfectly. Long story short, they do not look correct when they stop moving, and sometimes clip into each other. Here is a screenshot as an example:

http://imgur.com/a/YnkFH

Can someone explain to me why this is happening and how to fix it? Specifically, how to get the boxes to lay flat and stop clipping into each other.

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avatar image hexagonius · Apr 10, 2017 at 07:11 AM 0
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I can't see any boxes clipping, I see 3 cubes next to each other

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