Timeline blending between Virtual Cameras when it should be cutting
Hi,
I'm working on a project at the moment that requires cutting between multiple cameras. I'm using Cinemachine and the Unity Timeline for this, and all has been going well until just today, when I opened the project to find that the camera transitions were all messed up. Instead of cutting between them, it now blends between them.
I've checked the timeline and no clips are overlapping though. I've attached a screenshot of the clips (the one in the middle is an animation track, the name got cut off when I was splicing the screenshots together). Is this a bug or am I doing something wrong? Thanks!
Answer by seant_unity · Apr 07, 2020 at 04:37 PM
Cinemachine has built in tracks that do this, you should use them instead of Activation tracks. Activating a new camera will cause the cinemachine brain to blend to the newly activated camera. Cinemachine tracks will let you set up camera cuts, even with existing virtual cameras.
Thanks for the reply! I'll look into that, although I was able to use activation tracks up until literally this morning for cuts without any problems. Any idea why that might be the case? All the cameras have the same priority if that helps.
I would guess that is due to the settings on the cameras themselves.
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