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Question by
ReedSprungJr · Mar 22, 2021 at 06:13 PM ·
animationmaterialmaterials
Material Property on Mesh Renderer Glitching in Animation
So, for artsyle reason, I've been needing to animation the material of a mesh renderer. When right-clicking and selected "add frame," it's added the frame. However, it will apply that change to all other frames, even ones that I've assigned other materials to. I'm aware that materials are static, but I've changed them in realtime through scripting. But I don't want to continuously try to sync scripts with animations and given that animation highlights the material property as if it's a property that can change through said animation.
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