- Home /
Process uses too much CPU on Android. (PostLateUpdate.FinishFrameRendering)
So i am trying to develope a game for Android and I stared profiling it. One thing I noticed is that the PostLateUpdae.FinishFrameRendering is using about 60% of my phone's CPU all the time. I've searched the internet for a fix but couldn't really find any good ones. What I want to achieve is reduce the usage of this particular process since it's the only one left for me to fix. The game looks like this, and it's mostly UI, no physics, all that could use much cpu is the cubes that move on the x axis at all time.
Your answer
Follow this Question
Related Questions
A lot of time taken by AttributeHelperEngine.GetDefaultExecutionOrderFor() at Android app startup 0 Answers
How do I disable V Sync on Android 0 Answers
Android debugging with Profiler - Input system is too expensive 1 Answer
Profiler Alpha Mobile 0 Answers
Unity app consuming CPU resources in sleep mode on Android? 0 Answers