Upon hitting Play, my character creates a new Audio Source Component
Hello!
I am relatively new to Audio Source inner workings, however I have not been able to find another person anywhere on the internet.
My First Person Character is from standard assets, along with its movement script and sounds. However I have a issue where upon hitting play, my character will make no movement sound, as it gains a new audio source (not a duplicate, it comes with default settings), and therefore completely mutes it.
I can't get rid of the original audio source, as it says the script relies on it. Is there something I can do to fix this?
We need to see the script, to see why an audio source is being created.
Here it is, it is Unity's Standard Asset. link text
I just took a look at that script, and it doesn't require, or create an audio source, so this must be occurring from another script.
Your answer
Follow this Question
Related Questions
Pressing play removes components 0 Answers
Audio is cut in script 0 Answers
audio is not playing during IEnumerator 1 Answer
audio.play does not work 1 Answer
Need help: new sound isnt played correctly anymore 2 Answers